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 Post subject: Calling All Animators: Animation Challenge
PostPosted: Sat Jan 09, 2010 12:53 pm 
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I have written a script I would like animated, but be warned this should not be attempted by the amateur animator. It is a script based on the story "An Occurrence at Owl Creek Bridge" only I've changed the setting some of the plot and added more guns and action. If you animate this YOU MUST put me in the credits as "Pivotmaster34:story and script writer". The reward can be discussed if you wish to take on this challenge, also if you have questions about it feel free to PM me. (a link to the original story here: http://www.pagebypagebooks.com/Ambrose_ ... ek_Bridge/)

My story is below this line of words.

3rd person camera view> A man is being lead over to a pole where a guard ties him to it. Before the pole is a firing squad. Zoom in on the face of the man tied to the pole and pan over to the firing squad.
3rd person camera view> Firing squad loads and cocks weapons and prepare to fire (weapons can be modern or futuristic your choice)

3rd person camera view; Flashback> The condemned man sees his parents , girlfriend, house, and various other life events (be creative with this part)

1st person camera view> (flashback is over)The man has his eyes closed (this means the screen will be dark) in the distance he hears what sounds like a muffled grenade blast, then frantic shouts from the men, he opens his eyes and sees the firing squad turning and running off.

3rd person camera view> The man tired to the pole struggles with the rope then breaks free, he then runs to a nearby base door, it is unlocked.

3rd person or 1st camera view, your choice> The escaped man runs down a hall and is about to turn a corner when he hears foot fall. He presses himself against the wall as a guard comes around the corner and the escapee knocks him out and searches the body. He finds a pistol (can be modern or futuristic your choice). There is more foot fall, another guard rounds the corner, the escaped man and the guard look at each other for a moment then the escapee pulls out his pistol ( do a close up of the pistol firing and the shell being ejected)

3rd person camera view> show the guard from the back as the bullet punches through the back of his head, as the guard crumples to the ground you can see the escaped man who’s body had been blocked by the guards until now. The escapee searches the other guard and finds some more clips for his gun and a frag grenade.

3rd or 1st person camera view, your choice> The escaped man runs down some more halls and takes a couple turns before a door opens and a guard walks out. The escapee fires, the bullet smashes into the wall by the man’s head. The guard drops his coffee and raises his hands. The escaped man searches him then realizing the guard is unarmed lets him live and dashes off. Once the escapee is out of sight the guard walks back into the room grabs another coffee and drops back into his seat.

3rd or 1st person camera view, your choice> The escaped man is running down another hall but stops to look at a map on the wall (the kind you see in a mall that say “you are here”) He makes his way toward a location the map marked as an elevator. The escapee gets to it presses the down button but when the elevator doors open its full of guards with sub machine guns (modern or futuristic your choice) The escaped man throws in the frag grenade and hits the elevator close button. There is a muffled explosion then the escaped man mumbles something about taking the stairs.

3rd or 1st person camera view> The escaped man rushes down the stairs and comes out on the bottom floor (this is not a basement it is it is ground level) he dashes over to the elevator and hits the open button again, when it opens showing the interior ruined by the grenade the escapee reaches in and takes a sub machine gun off one of the dead guards then turns around and takes off down another passage. He gets to a point where the hall breaks up into 2 paths, one going straight ahead the other leading off to the right. The escaped man decides to go straight ,

Zoom in on the foot for this part> as his foot steps into the open space between where all the halls meet a bullet sores down the right hallway towards him pinging off the ground at his feet.

3rd or 1st person camera view; slow motion> The escaped man jumps into the hall his sub machine gun blazing

3rd or 1st person camera view> the escapee hits the ground and rolls into the hall before him. (if you want you can go back and show the people in the other hall the escapee killed with the sub machine gun) The escaped man reloads his sub machine gun and moves on.

1st person camera view> Escaped man sees a door with an exit sign above it, he runs over and opens it and is flooded by light.

Birds eye view; looking down on characters from above> Escapee runs across the flat open expansion in front of the base towards a forest. All the time gun fire is erupting from the building , the escaped man is not hit.

1st person camera view> The escaped man reaches out for a tree at the edge of the forest grabs it and hurls himself into the vegetation.

3rd person camera view> He gets up, brushes himself off and takes off at a brisk pace. The escaped man continues to make his way through the forest (make it seem as if a lot of time is passing).

1st person camera view> The forest recedes and he stops at the edge peering around a tree the escaped man sees a field and beyond it a river and past that another forest.

3rd person camera view> Guards walk by patrolling the river, after they pass the escaped man gets down and crawls into the tall grass of the field. The guards turn around and start walking back towards the escaped man, they don’t see him so he decides to stay still. One of the guards steps on him and then jumps back in surprise. The escaped man rolls over on his back and starts firing using up the last of the sub machine guns ammo. There are now distant shouts of alarm, the escaped man throws the sub machine gun to the side and makes a break for the water. (still 3rd person camera view but the camera is under the water) The escaped man breaks through the waters surface and bullits swirl past him through the water.

3rd person camera view> He emerges on the other side of the river and runs into the forest. (the screen fades to black).

1st person camera view> The screen comes back up. The escaped man is trudging through the forest once more. He comes to a clearing and sees his house and his girlfriend standing on the porch. He starts running towards her. He is almost there when a white light blinds him, he stumbles, his vision fades to black.

3rd person camera view> The guards lower there smoking rifles (modern or future) and one goes to check the body. He unties the bloody corpse from the pole and drags him away. The firing squad breaks up and walks away . the screen fades to black.

Before the credits, a document should show up on the screen with with the following info. And a picture of the main character In top right hand corner.

Name: (Make one up)
Sex: Male
Height: (Make it up)
Weight: (Make it up)
Crime: Was a spy for the enemy
Punishment: killed by firing squad at 7:30 A.M. (make up day and year)
Summary: (insert name here) was accused and found guilty of being a spy, he was scheduled to be killed by a firing squad at 7:30 (insert day and year from above). The execution was a successful, no problems arose.

Copyright ©pivotmaster34 2010

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Sun Jan 24, 2010 2:54 am 
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Your name resembles PivotMasterDX so I will not help you.

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Sun Jan 24, 2010 7:34 am 
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awesome script! send it too terkoiz, ur sumthing. :D!

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lolwut!?


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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Sun Jan 24, 2010 7:25 pm 
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Edyrem wrote:
Your name resembles PivotMasterDX so I will not help you.

that does not seem to be a good reason -_-

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Sun Jan 24, 2010 7:29 pm 
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Stupid... Like srsly >_>

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Mon Jan 25, 2010 4:58 am 
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Beast wrote:
Stupid... Like srsly >_>

-_-

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Sat Jan 30, 2010 10:07 pm 
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thats a looooooooong script!
>:C
I dont think I'll be able to do all that!

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lol wut?


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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Mon Feb 01, 2010 7:21 pm 
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WoaaAaaahhhhhhh!!!!! That's a way too long script.

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Mon Apr 26, 2010 5:56 pm 
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skullxx727 wrote:
WoaaAaaahhhhhhh!!!!! That's a way too long script.

it wont kill you to have a plot in a animation.........its always just random violence at least my violence has reason...........

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 Post subject: Re: Calling All Animators: Animation Challenge
PostPosted: Mon Apr 26, 2010 8:23 pm 
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Sounds surpsingly similair to something i read in english class, but he was being hung and all the middle was more of a non less futuristic theme.

I might try but as the other's have said. Very long script.

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